Sports is one of the many ways we test and appreciate athleticism. And while it might require strict human input and output, technology can also enter the fray as a facilitator. From score tracking to identifying fouls and preventing injuries, the role of technology in sports cannot be understated. The sports sector has developed and held onto several technological advancements. Here are a few that are making a difference within and outside the sector:
Before now, fan engagement in any sporting event was limited to chants, face paintings, and having exaggerated items (giant top hat, huge foam finger, etcetera). However, all of that has changed in recent times. Present-day fans engage with their favourite sports via tokenization, fantasy leagues, apps, and betting platforms—all birthed from technology and applicable to other sectors.
We’ve gone from being spectators limited to watching and hearing alone to becoming stakeholders in the game. Take the online casino industry, for instance—another means of fan engagement in sports. No longer do we have to spectate. Instead, you can now use these best casinos for kiwi players to get in on the action as the game unfolds. Not only that, but you can also keep up with the statistics of the game in real-time or receive notifications of significant developments for fans not in the stadium or available to watch the game live. It remains that fan engagement is crucial to developing a sport and the teams they support.
Innovations in accessibility technology have made it possible for fans of all calibers, both able-bodied and disabled, to make it into games and not feel left out. For example, E-ticketing allows for automated checking in and out of games, reducing wait time and error. Every fan will be automatically designated areas that best suit them.
As competition continues to grow in sports, athletes also look out for how to get an edge over others. Technology has helped performance trackers and trainers for improving their productivity rates. One such advancement is wearable devices, which have broken into the sports industry and public.
These wearables are designed to track and relay bodily data like heart rate, posture, breathing rate, jump height, heart rate variability, flight time, breathing rate, peak force, etcetera.
Virtual Reality (VR)
VR is a virtual environment with interactive overlays, which use several Technological bits to create and immerse users in new, virtual worlds. This technology has come in handy for sports clubs and teams, where they are used for training and to analyze players using simulated scenarios.
Officiating sports games is a challenging task that technology may be better at than humans. Apart from taking over a task that can become repetitive, like refereeing in football, technology also provides fair judgment and ensures fair play on the field. Sensors are becoming mainstream in many sports, whether to confirm the validity of tries or check for penalties or wrong play. There are also cases that are down to human limitations—like, tracking a ball outside the field of play. In cricket, for instance, Hawk-Eye is a technology used to determine if the ball made contact with the bat before being caught. What possibilities could there be for rugby?